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Naruto : Ninja Legacy [Broken]

Naruto : Ninja Legacy [Broken]

A Roblox experience owned by DJGX Clothing.

Fighting & PvPENNarutoAnimeFighting

Description (written by the developer; not a statement by this register)

Developed by Zexivian and royalben10. Join the community ~ https://www.roblox.com/My/Groups.aspx?gid=2849601 ■▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬■ We plan to add character customization and further construct the map and jutsus. I will soon be making a forum post for all future updates. ■▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬■ ~Moves~ Q - Charge Chakra E - Run F - Activate Mode (If you have one) J- ### Cloaks Z, X, C - Mangekyō Sharingan Abilities ■▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬■ Test Server - https://www.roblox.com/games/416783177/Naruto-Test-Server ■▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬■ Questions, comments, concerns, or ideas? Leave a comment on the game! Every like and favorite helps!

Last updated by the developer 2 Oct 2018, 04:41 UTC.

0
playing (measured 11 Aug 2026, 06:18 UTC)
25,287
lifetime visits
51%
liked (121 👍 / 118 👎)
1,078
favourites (42.6 per 1k visits)
20 May 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Full Admin Commands! [Limited 10 Sales]
900 R$
VIP Admin Commands
150 R$
Level Re-attainment
50 R$
One Tailed Biju Cloak! [Only Purchasable Cloak]
40 R$
Kamui Teleport! [Limited Time]
25 R$
Shuriken Shadow Clone Jutsu
25 R$
Shadow Clone Jutsu Unlock!
20 R$
Donation [Thank You!]
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Naruto Ninja Legacy! · welcome25,899 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.