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Flamethrower Simulator [BOSSES]

Flamethrower Simulator [BOSSES]

A Roblox experience owned by Totally Unique Games..

SimulatorENsimulatorbossescombat

Flamethrower Simulator [BOSSES] is a simulator experience created on 2020-02-27. It has accumulated 7,039,226 lifetime visits and 78,941 favorites. The title holds an 84% like percentage. Currently, zero users are playing the game. The experience is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

🔥 Use your Flamethrower to burn grass and structures! ⭐UPDATES EVERY WEDNESDAY!⭐ ⚡LATEST-UPDATE: - New Zone - New Tanks - New Flamethrowers - BOOSES ⭐ PLANNED UPDATES: - BOSSES - GRENADES 🧠 Join Totally Unique Games group for rewards https://www.roblox.com/groups/5175768/Totally-Unique-Games 🔴🔵MADE IN 7 DAYS🔵🔴 Expect some bugs, BUT LOTS MORE FEATURES COMING!

Last updated by the developer 23 Mar 2020, 00:30 UTC.

0
playing (measured 10 Aug 2026, 15:16 UTC)
7,039,226
lifetime visits
84%
liked (13,574 👍 / 2,535 👎)
78,935
favourites (11.2 per 1k visits)
27 February 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Fuel Tank
699 R$
Double Damage
499 R$
Double Ash
299 R$
Double Coins
299 R$
Extra Speed
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Flamethrower Simulator · other3,121,267 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:5084no change
13 Aug 2026, 22:4984first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.