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God of Thunder

God of Thunder

A Roblox experience owned by Quarter Asian Studios.

RoleplayENMarvel ThorSuperheroBattle RPG

Description (written by the developer; not a statement by this register)

⚠️This game was prematurely released due to the developers being unable to complete development due to personal reasons. There may be some bugs present and many intended features were never completed.⚠️ Will you protect the innocent, or send thunderbolts of judgment on everyone you meet? It's your choice in "God of Thunder"! Link to the official QAS dizzy group below. Roblox Premium users get a unique in-game hammer! Try it out in the Training Colosseum! ⚙️Credits: Main Developers: Devkhan, raa_ze QAS Developers: Crewsader1, ChaseCoshka Game Icon: ChaseCoshka Special Thanks: ChaseValkyria@YT and all our Alpha supporters. 🏷️Tags: marvel avengers thor god thunder loki asgard bifrost lightning simulator superhero wandavision love and thunder mighty mjolnir hammer roleplay battle RPG

Last updated by the developer 15 Apr 2022, 16:45 UTC.

1
playing (measured 11 Aug 2026, 05:21 UTC)
411,731
lifetime visits
53%
liked (229 👍 / 205 👎)
1,226
favourites (3.0 per 1k visits)
27 February 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Stormbreaker Gamepass
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Asgard · other134,969 · 100.0% win
Alpha Tester · other23,610 · 0.00% win
Met a Developer · social94 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.