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infinite welfare

infinite welfare

A Roblox experience owned by Official Team Facepalm.

SimulatorENdystopianchaoseconomy simulation

infinite welfare is a simulator experience created on 2016-05-19. The game has recorded 3,708,088 lifetime visits and 77,197 favorites. Currently, zero users are playing. The experience holds an 83% like percentage. The description outlines a dystopian future where societal collapse leads to conflict using makeshift weapons.

Description (written by the developer; not a statement by this register)

in a distant dystopian future, everyone becomes a billionaire by printing their own money. society has completely collapsed and now everyone is trying to kill each other with terribly made weapons of mass destruction

Last updated by the developer 1 Nov 2023, 05:30 UTC.

0
playing (measured 10 Aug 2026, 23:15 UTC)
3,708,088
lifetime visits
83%
liked (28,417 👍 / 5,903 👎)
77,201
favourites (20.8 per 1k visits)
19 May 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

spray
300 R$
flybynight dlc
169 R$
dictator removal dlc
100 R$
bootleg flight sim dlc
80 R$
tips
50 R$
lucas dlc
50 R$
shield dlc
50 R$
thisisarobbery dlc
30 R$
clickbait weapon pack
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played · welcome1,144,266 · 100.0% win
-3 IQ · other438,799 · 80.0% win
touch the sky · other105,924 · 53.3% win
BibleThump · other38,051 · 0.00% win
mountain of corpses · other14,860 · 0.00% win
official albert camus hater · other4,132 · 0.00% win
professional protester · other1,023 · 0.00% win
ultimate power · other890 · 13.3% win
moonwizard · other779 · 0.00% win
lost lore · other472 · 0.00% win
fallen vessel · other293 · 0.00% win
dawn of a new day · welcome270 · 0.00% win
conquest · other195 · 0.00% win
Press F to pay respects · other121 · 0.00% win
The Mark · other116 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:0383no change
24 Aug 2026, 04:0283no change
14 Aug 2026, 04:0183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.