infinite welfare
A Roblox experience owned by Official Team Facepalm.
SimulatorENdystopianchaoseconomy simulation
infinite welfare is a simulator experience created on 2016-05-19. The game has recorded 3,708,088 lifetime visits and 77,197 favorites. Currently, zero users are playing. The experience holds an 83% like percentage. The description outlines a dystopian future where societal collapse leads to conflict using makeshift weapons.
Description (written by the developer; not a statement by this register)
in a distant dystopian future, everyone becomes a billionaire by printing their own money. society has completely collapsed and now everyone is trying to kill each other with terribly made weapons of mass destruction
Last updated by the developer 1 Nov 2023, 05:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 04:03 | 83 | no change |
| 24 Aug 2026, 04:02 | 83 | no change |
| 14 Aug 2026, 04:01 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.