Cruise Life 🚢
A Roblox experience owned by Cruise Life.
RoleplayENroleplaysocialsimulation
Cruise Life 🚢 is a roleplay experience created on 2020-02-29. The game has accumulated 33,627,384 lifetime visits and 179,846 favorites. It maintains an 81% like percentage. Current player count is recorded at zero. The experience features roleplay mechanics, island exploration, and cabin rentals.
Description (written by the developer; not a statement by this register)
Use Code: "CabinUpdate!!" 🚢 Welcome to Cruise Life, a floating paradise! 🌊 Visit islands, roleplay, make friends, rent your own cabin, eat dozens of different foods and drinks, collect souvenirs, play games in the arcade, party in the club, watch a movie, explore the ship, and much more! 🌊 Updates: - 🏠 Huge Cabin Update! All Cabins Have Been Remade! - 👕 New Avatar Editor, including Outfit Saving, Body Scale, and more! - 🏝️ New Island! - 🚗 Drive new cars! - 💎 You can now find treasure on islands! - 🎣 Added Fishing! Previous Updates: - 🏠 The Captain's Cabin is here! Rent it in the Captain Room! - 💰 Instantly Become Rich with the New Luxury Pack Gamepass! - 🎵 You can now play music from a list of songs with the DJ and Boombox gamepass! - 👑 VIP players now get 2x cash from Island Events! - 🐠 New Cabin: The Underwater Cabin! You can buy it with the Underwater Pack! It features your own arcade, party room, and more!
Last updated by the developer 24 Mar 2026, 17:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 15:19 | 81 | no change |
| 23 Aug 2026, 15:07 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.