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💪 Muscle Power

💪 Muscle Power

A Roblox experience owned by TeddyTeamForLife.

SimulatorENsimulatorfightingpets

Description (written by the developer; not a statement by this register)

💪 Welcome Muscle Power! 💪 💪 Unleash your strength and become the strongest ROBLOXian of all time! Train your body, unlock new Gyms, fight other Players, collect epic Pets, gain new Moves, compete in Arenas and much more in Muscle Power! Welcome To Strength Simulator! Get Stronger💪, Fight Your Way To The Top👊, Discover Islands🏝️, Unlock Seasonal Items😋 And Even Steal Gems From A Collapsing Mine💎

Last updated by the developer 13 Aug 2025, 12:01 UTC.

0
playing (measured 10 Aug 2026, 16:02 UTC)
350,771
lifetime visits
76%
liked (603 👍 / 193 👎)
3,545
favourites (10.1 per 1k visits)
2 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Empyreus Bundle
750 R$
Infinite DNA
249 R$
Season 1 Elite Upgrade
239 R$
x2 Strength
179 R$
x2 Coins
179 R$
Fast Lifting
139 R$
x2 Pet Luck
79 R$
TFL Dumbbell
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Strength Simulator · welcome195,224 · 0.00% win
ALPHA Tester · other195,150 · 0.00% win
Going Rogue · other1,817 · 0.00% win
Meet A Developer · other1,099 · 0.00% win
Mass Murderer · other88 · 0.00% win
S1 Elite · progression28 · 0.00% win
On A Mission · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked3 November 2026 — 76 % liked14 August 20263 November 2026
2 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 03:5376no change
14 Aug 2026, 23:5176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.