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[HUGE EVENT SOON] THE INSANE OBBY

[HUGE EVENT SOON] THE INSANE OBBY

A Roblox experience owned by Masters of Pi.

ObbyENplatformerdifficultyevent

Description (written by the developer; not a statement by this register)

Do you have what it takes? Days of frustration... Hours of practice... PLAY IF YOU DARE... Game icon and Thumbnail artwork: Amyst3ry Obby builder/Game creator: AnonymousLiies Ideas and HUGE Donator: XxSavageTGirlxX Verified: Mobile: Amyst3ry PC: AnonymousLiies Amyst3ry: https://www.roblox.com/users/497733665/profile AnonymousLiies: https://www.roblox.com/users/336167012/profile Winners will have to show evidence of them completing at least all the "Unskippable stages" to be a verified completionist of this game. Update Log; New Lobby! 👀 First Few Stages Are Nerfed! 😅 Secret Egg! 😯

Last updated by the developer 4 Sept 2020, 02:29 UTC.

0
playing (measured 16 Aug 2026, 21:36 UTC)
1,458
lifetime visits
74%
liked (23 👍 / 8 👎)
17
favourites (11.7 per 1k visits)
4 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 21:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Ultimate Donation [ADMIN INCLUDED]
100,000 R$
All the donations in one
15,515 R$
Humongous Donation [MOD INCLUDED}
12,000 R$
Collosal Donation
1,200 R$
Skip Stage
333 R$
BIG Donation [VIP INCLUDED]
200 R$
Small Donation
10 R$
Tiny Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

INSANITY · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.