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[FREE OWNER UPDATE] Admin Adventures 2

[FREE OWNER UPDATE] Admin Adventures 2

A Roblox experience owned by Game-Bit Studios.

RoleplayENadmin commandsroleplaysocial

[FREE OWNER UPDATE] Admin Adventures 2 is a roleplay experience created on 2020-03-06. The game has accumulated 711,314 lifetime visits and 6,022 favorites. Currently, zero players are active. The title has a 36% like percentage. The description highlights free admin commands and VIP servers.

Description (written by the developer; not a statement by this register)

Welcome to Admin Adventures 2! Explore the cool map using free admin commands and meet new friends! (THIS WEEK ONLY, EVERYONE GET'S FREE "OWNER" ADMIN!) To test gears use: ;gear (gear ID) While your here.. - FREE VIP Servers! ✔️Prefix is ";" ✔️ (for example, ;poop all) ⚠️-To use commands on more than one person at a time and ignore limits you will need the "Super Admin" pass at least! -⚠️ Free Admin, HD Admin, Admin House, Owner Admin, Admin Abuse

Last updated by the developer 21 Apr 2023, 13:54 UTC.

0
playing (measured 10 Aug 2026, 22:17 UTC)
711,314
lifetime visits
36%
liked (617 👍 / 1,087 👎)
6,021
favourites (8.5 per 1k visits)
6 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Game-Moderator
3,999 R$
God Admin (SALE!!)
799 R$
Owner Admin (SALE!)
429 R$
Head Admin (SALE!)
299 R$
Super Admin (SALE!)
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome117,291 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3614 August 2026 — 36 % liked24 August 2026 — 36 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 35–37 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:2136no change
14 Aug 2026, 18:1936first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.