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The core game!

The core game!

A Roblox experience owned by Core game community!.

OtherENminion cloneblood effectsfinal update

Description (written by the developer; not a statement by this register)

THE FINAL UPDATE OF THIS GAME. ATTENTION !: this is the FINAL, of core game updates, meaning I won’t update this game anymore neither any of the developers, it was a long and fun journey and it left me with some nostalgia and memories knowing I won’t get a remind of this anymore. Thank you for all the memories we had. ATTENTION: I DO NOT OWN ANY MUSIC AND THE SONGS IN THE GAME. WARNING: THIS GAME HAS SOME BLOOD WHEN YOU RESET. Game language:spanish Russian German Chinese(Simplified) French Korean Portuguese thai (kinda) Turkish And vietnamese Some language do not translate the whole game. Credits: SONG: Life in an elevator MINION Clone: Illumination Entertainment© CORE SONG:???

Last updated by the developer 23 May 2025, 07:42 UTC.

0
playing (measured 25 Aug 2026, 03:30 UTC)
3,853
lifetime visits
84%
liked (31 👍 / 6 👎)
33
favourites (8.6 per 1k visits)
7 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 03:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MEGA DONATE
500 R$
big donate!
150 R$
gravity coil (fixed!)
30 R$
chocolate milk
30 R$
small donate
30 R$
very Small donate :D
10 R$
premium Chat tag
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

secret · secret10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.