Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[RE-OPENED]  Laser Warfare: Lost Colors

[RE-OPENED] Laser Warfare: Lost Colors

A Roblox experience owned by Laser Warfare™.

ShooterENfuturisticshooterlaser

Description (written by the developer; not a statement by this register)

Temporarily Opened for maintnance tests. Join to get Extra Speed! https://www.roblox.com/My/Groups.aspx?gid=2843530 Major Update will be Released until 1st Semptember. Fixed: - Bigger Damage - Bigger Scope - Easier to get Guns GRAND OPENING 2016! Welcome to Laser Warfare: Lost Colors; First of Laser Warfare Games! Futuristic Warfare Game with Laser Guns, with Futuristic Maps that makes you Have fun with your Friends and Family or whoever you play with! Due to Uncomfortable Feeling of not Seeing Colors, Colors are Present very Present in this game, but there is something for People who like Un-Colored World.

Last updated by the developer 25 Sept 2016, 17:35 UTC.

0
playing (measured 13 Aug 2026, 01:07 UTC)
33,560
lifetime visits
45%
liked (200 👍 / 249 👎)
676
favourites (20.1 per 1k visits)
26 May 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 01:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Godlike Ability
3,000 R$
Extra Health
350 R$
Extra Speed
300 R$
Extra Jump
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other20,636 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.