Poppy Playtime Chapter 3 ADMIN
A Roblox experience owned by Xavier's Studio.
HorrorENhorroradmin commandsroleplay
Poppy Playtime Chapter 3 ADMIN is a horror experience created on 2020-03-10. It has recorded 1,679,973 lifetime visits and 2,657 favorites. The current like percentage stands at 37 percent, with zero users playing at this time.
Description (written by the developer; not a statement by this register)
👍 NEW ADMIN COMMAND WHEN THE GAME GETS 510 LIKES! 💥 Welcome to Poppy Playtime Chapter 3! You have cool Admin Powers which allow you to do awesome things such as ";Fly" or "Jail". This game does allow powerful admin commands but the biggest rule is to have fun! 💥 ❓ The Prefix is ; 💬 Type ";cmds" to view all Admin Commands! 🔨 [Poppy Playtime!]allows you to: ⭐ Play with Huggy Wuggy! 🗡️💣🔫 Fight with guns! 😎💬 Chat and Play with Others! 🌟 VIP Servers are back! You can play alone or invite your friends! And much, much more! Have fun, and thank you for playing! If you enjoyed this game, don't forget to 👍 Like, ⭐ Favorite and 🔔 Follow! Tags: mommy long legs, bendy, scp, escape, survive, long legs, huggy wuggy, poppy playtime, admin, free admin, huggy wuggy, huggy, gear, gear wall, pets, morphs, free morphs, bendy morph free, poppy morph, poppy playtime chapter 2, Talking Tom, Talking Ben, poppy chapter 3
Last updated by the developer 14 Aug 2022, 23:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 08:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.