ACS Gun Testing
A Roblox experience owned by ACS: Gun Testing Community.
ShooterENFPSMILSIMSandbox
ACS Gun Testing is a shooter experience created on 2020-03-11. It has recorded 3,181,528 lifetime visits and 42,077 favorites. The game holds a 73% like percentage. Currently, zero users are playing. The description identifies it as a first-person shooter featuring the Advanced Combat System.
Description (written by the developer; not a statement by this register)
ACS Gun Testing is a first person shooter game, where you test the Advanced Combat System (ACS). Destroy the opposing team with your friends and teammates! decimate the battlefield with a variety of firearms! Reminder: This game is a work of FICTION. Do NOT replicate any real life events in this game. __________________________________________________________________________________________ Basic Keybinds to get started with: - Press "Left CTRL" to access the gun menu! - Press "LeftAlt" to access the teams/medic menu! __________________________________________________________________________________________ 👍Show support by favoriting the game and giving a thumbs up to the game if you enjoyed it! 👍 Join the ROBLOX Group to receive an exclusive gun! https://www.roblox.com/communities/5742185/ACS-Gun-Testing-Community (PC+ ONLY 🖥️) Gun Source: ACS Engine 1.7.6 (Modified) Tags: ACS Gun Testing, ACS GT, ACS, Advanced Combat System, FPS, Sandbox, MILSIM
Last updated by the developer 19 Jul 2026, 20:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.