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[Final Update] Another Bizarre Adventure: Pre-Alph

[Final Update] Another Bizarre Adventure: Pre-Alph

A Roblox experience owned by Another Bizarre Adventure.

Fighting & PvPENanimefightingalpha

[Final Update] Another Bizarre Adventure: Pre-Alph is a fighting-pvp experience created on 2020-03-11. It has recorded 2,514,084 lifetime visits and 28,672 favorites. The current like percentage is 80. Zero users are playing now. The description notes the game is in Alpha and requires group membership to play.

Description (written by the developer; not a statement by this register)

Sad to see it go but it was a matter of time, hope reborn makes a good revamp- Ali If you wish to play you must join our Group https://www.roblox.com/groups/5432843/Another-Bizarre-Adventure#!/about Reminder this game is in Alpha, any bugs will be fixed in future Stands have Stand Off moves so please check them out since it's quite useful for PVP.

Last updated by the developer 15 Mar 2026, 05:52 UTC.

0
playing (measured 10 Aug 2026, 15:02 UTC)
2,514,084
lifetime visits
80%
liked (11,339 👍 / 2,766 👎)
28,671
favourites (11.4 per 1k visits)
11 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate donation
12,500 R$
Ascended Requiem donation
5,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:2380no change
14 Aug 2026, 07:2280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.