[😱X1000 MONEY!!!😱] 💪Weight Lifting Simulator⚡
A Roblox experience owned by Genius Team.
SimulatorENincrementalpet collectionsimulator
[😱X1000 MONEY!!!😱] 💪Weight Lifting Simulator⚡ is a simulator experience created on 2020-03-11. It has accumulated 5,043,687 lifetime visits and 29,608 favorites. The game holds an 80% like percentage. Currently, zero users are playing. The description mentions gold pets, coin updates, and error fixes.
Description (written by the developer; not a statement by this register)
🔥GOLD PETS🔥 is already in the game! Make them faster! 💰HURRY UP! You have little time left! X1000 COINS ENDING SOON! 🐦 Follow Genius Team on Twitter for secret codes and updates: https://twitter.com/GeniusTeam3 💰Code: 1000lovepower ❤ In this update, we fixed many different errors: useful, disturbing, non-distracting, and others. Play has become much more convenient better. We also set up the purchase of coins for each world. Now you can profitably buy coins. ❤ 💪 Unleash your strength and become the strongest HUMAN of the WORLD! Train your body, unlock new Worlds, fight other Players and BOSSES, collect epic Pets, gain new Weights, and much more in Weight Lifting Simulator! 🔔🔔🔔 Make sure to hit the FOLLOW button to get notified when new updates drop! 🔔🔔🔔 🎁 Join Genius Team to unlock the group rewards chest in-game! https://www.roblox.com/groups/5740897/Genius-Team
Last updated by the developer 14 Jan 2025, 02:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.