A really fricking big house
A Roblox experience owned by The Taco Masters.
HorrorENhorrormazespooky's jump scare mansion inspired
A really fricking big house is a horror experience created on 2020-03-11. It has recorded 3,356,988 lifetime visits and 87,940 favorites. The game holds an 84% like percentage. Currently, zero players are active. The experience features maze and endless modes with specific unlock requirements for hard mode.
Description (written by the developer; not a statement by this register)
NEW STUFF!! Maze mode: Can you make it through the really fricking long maze? Changes: Updated first person arms. Slight UI improvements. Endless mode overall difficulty decreased. Vampire reacts more to being observed. Game has existed for four years, crazy. Hard mode gives monsters more abilities, you have to have gone through at least 200 doors to unlock hard mode. Every player has to be by a door for it to open. This is heavily inspired by Spooky's Jump Scare Mansion.
Last updated by the developer 8 May 2026, 18:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 04:53 | 84 | no change |
| 14 Aug 2026, 04:52 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.