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A really fricking big house

A really fricking big house

A Roblox experience owned by The Taco Masters.

HorrorENhorrormazespooky's jump scare mansion inspired

A really fricking big house is a horror experience created on 2020-03-11. It has recorded 3,356,988 lifetime visits and 87,940 favorites. The game holds an 84% like percentage. Currently, zero players are active. The experience features maze and endless modes with specific unlock requirements for hard mode.

Description (written by the developer; not a statement by this register)

NEW STUFF!! Maze mode: Can you make it through the really fricking long maze? Changes: Updated first person arms. Slight UI improvements. Endless mode overall difficulty decreased. Vampire reacts more to being observed. Game has existed for four years, crazy. Hard mode gives monsters more abilities, you have to have gone through at least 200 doors to unlock hard mode. Every player has to be by a door for it to open. This is heavily inspired by Spooky's Jump Scare Mansion.

Last updated by the developer 8 May 2026, 18:27 UTC.

0
playing (measured 10 Aug 2026, 16:08 UTC)
3,356,988
lifetime visits
84%
liked (22,186 👍 / 4,138 👎)
87,990
favourites (26.2 per 1k visits)
11 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nightmare
25 R$
Unstoppable
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The End? · progression23,730 · 18.3% win
Completion · progression18,107 · 6.9% win
Demise · other3,957 · 0.00% win
Endless 500 · progression3,507 · 0.00% win
Hard Mode Completion · progression3,352 · 2.3% win
Endless 1000 · progression1,933 · 0.00% win
Hard Endless 500 · progression1,019 · 0.00% win
rfbhGloop.png · other899 · 0.00% win
Hard Endless 1000 · progression673 · 0.00% win
Endless 2000 · progression527 · 0.00% win
Hard Endless 2000 · progression361 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked13 September 2026 — 84 % liked23 September 2026 — 84 % liked3 October 2026 — 84 % liked13 October 2026 — 84 % liked23 October 2026 — 84 % liked2 November 2026 — 84 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 05:0684no change
23 Oct 2026, 05:0584no change
13 Oct 2026, 05:0384no change
3 Oct 2026, 05:0384no change
23 Sept 2026, 05:0284no change
13 Sept 2026, 05:0184no change
3 Sept 2026, 05:0084no change
24 Aug 2026, 04:5384no change
14 Aug 2026, 04:5284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.