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[Season 1!] Flag Capture INFINITY

[Season 1!] Flag Capture INFINITY

A Roblox experience owned by Phoenix Studios Official.

ShooterENRed vs BlueSeasonal ContentTablet Weapon System

Description (written by the developer; not a statement by this register)

Get the other team's flag and deliver it to your base. Red Vs Blue, who will win in the new season? The story begins with 2 teams wanting to raid each other and concur the other team's base. They're also stuck in a simulator-like game. Weapons aren't like you have them in your inventory, you summon them out of the tablet but when you want to put the weapon back to where it was, it goes back into the tablet and if you switch weapons the tablet removes your weapon and adds the weapon you want to use into your hand. You also have the tablet in your pocket. Thats how things work in Flag Capture INFINITY! Welcome to Season 1! We have a new exclusive Map every Season. The normal modes have the map named Grassy Plains and the Premium Modes Dry Lands. The Season will end on June 13th. This game is not available on Phone.

Last updated by the developer 19 Jun 2020, 17:05 UTC.

0
playing (measured 24 Aug 2026, 09:23 UTC)
843
lifetime visits
71%
liked (5 👍 / 2 👎)
1
favourites (1.2 per 1k visits)
12 March 2020
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 09:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FCI Season 1 · other61 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.