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Roman Belgica

Roman Belgica

A Roblox experience owned by The Roman Empire  .

SimulatorENhistoricalempire buildingstrategy

Roman Belgica is a simulator experience created on 2016-05-28. The game has accumulated 5,279,588 lifetime visits and 41,997 favorites. Currently, zero users are playing. The title holds a 64% like percentage. The description outlines a narrative involving Roman campaigns in Belgium and defense against barbarian threats.

Description (written by the developer; not a statement by this register)

ROMAN BELGICA After a successful campaign against the furious tribesmen in north-western France, Rome establishes a foothold in Belgium. Not everyone is satisfied due to the recent conquests, as an onslaught of Barbarian hordes from the west threaten the stability of the newly established empire. Will Rome succeed in defending her borders from the newly formed threat, or will the empire fall to the hands of barbaric tribes and their chieftains who want nothing but to see Rome burn. The fate of the known world as we know it remains in your hands. 🚨 Join Rome for a different gameplay experience by clicking this link; https://www.roblox.com/groups/2815443/The-Roman-Empire#!/about

Last updated by the developer 3 May 2024, 00:40 UTC.

0
playing (measured 10 Aug 2026, 15:18 UTC)
5,279,588
lifetime visits
64%
liked (11,955 👍 / 6,697 👎)
41,991
favourites (8.0 per 1k visits)
28 May 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Plebeian Council
10,000 R$
Senator
10,000 R$
Quaestor
2,500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6414 August 2026 — 64 % liked3 September 2026 — 64 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:0764no change
14 Aug 2026, 01:0664first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.