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(Read Desc) Null's BossFight PLUS (v1.1.8)

(Read Desc) Null's BossFight PLUS (v1.1.8)

A Roblox experience owned by Due's Communities!.

HorrorENhorrorboss fightnotebook collection

Null's BossFight PLUS (v1.1.8) is a horror experience created on 2020-03-16. It currently has 16 players online. The game has accumulated 6,122,655 lifetime visits and 5,432 favorites. User engagement shows a 75% like percentage. The description indicates an upcoming update to the current version.

Description (written by the developer; not a statement by this register)

We've realized that the current version is a bit shabby, so we're going to completely update this game. The date is a placeholder, but we're leaving this message for those who are waiting for the update. Welcome to Null's BossFight Plus! The game is about getting all the notebooks and finding all the exits while avoiding Null. Null is very angry. Attack Null and find out the secrets! -Controls- Space: Looking Back (Mouse) Right Click: Use Item (Mouse) Left Click: Pick up items, balloon, Opening the Door Shift: Running -Consoles- ButtonL1: Running ButtonA: Looking Back ButtonR1: Use Item DPad: Select Item Slots gotosleep

Last updated by the developer 28 Jul 2026, 11:03 UTC.

16
playing (measured 10 Aug 2026, 18:31 UTC)
6,122,655
lifetime visits
75%
liked (2,328 👍 / 758 👎)
5,521
favourites (0.9 per 1k visits)
16 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:3111first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome357,841 · 48.8% win
Beated NULL · progression101,910 · 12.9% win
BasementBadgeIcon.png · other39,310 · 7.2% win
TRUE HARDCORE · other11,783 · 1.8% win
april fools · other502 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:5375no change
13 Aug 2026, 23:5375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.