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Limelight Hangout

Limelight Hangout

A Roblox experience owned by Why Don't We - Limelights.

Social & hangoutENmusicfan communityhangout

Description (written by the developer; not a statement by this register)

Welcome to the Limelight hangout to talk about Why Don’t We! We host group meetups often, so make sure to look out for when we announce them on the group! You can view all the merch available here! Go take a look :) Join the group for free VIP commands!

Last updated by the developer 4 Mar 2021, 18:52 UTC.

0
playing (measured 11 Aug 2026, 05:34 UTC)
3,507
lifetime visits
94%
liked (98 👍 / 6 👎)
119
favourites (33.9 per 1k visits)
16 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jack's Skateboard
15 R$
Jonah's Coffee
15 R$
Corbyn's Duck
15 R$
Dani's Watermelon
15 R$
Zach's Panda
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Maze Champion! · progression20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.