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[🌴SUMMER!] Tiny Trampoline Park

[🌴SUMMER!] Tiny Trampoline Park

A Roblox experience owned by Tiny TrampoIine Park.

TycoonENpark managementmini-gamessocial

[🌴SUMMER!] Tiny Trampoline Park is a tycoon experience created on 2020-03-17. The game has recorded 5,682,282 lifetime visits and 28,294 favorites. It holds an 85% like percentage. Currently, zero players are active. The description highlights park management, dodgeball, and laser tag activities.

Description (written by the developer; not a statement by this register)

🌴 Step into Tiny Trampoline Park 👋 Meet fellow players and make new friends 💥Take charge of park management & operations 🧍🏼Play dodgeball & laser tag 💻 Want to join our staff team? Test your skills at our Quiz Center: https://www.roblox.com/games/4793562347/Quiz-Center ⚒️ Game re-work: ClearIyMark, x_Maxyy, BadKarma

Last updated by the developer 4 Aug 2026, 03:44 UTC.

0
playing (measured 10 Aug 2026, 14:49 UTC)
5,682,282
lifetime visits
85%
liked (27,719 👍 / 5,022 👎)
28,309
favourites (5.0 per 1k visits)
17 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
Trampoline Monitor
250 R$
Lead Team Member
225 R$
Team Member
150 R$
Junior Team Member
75 R$
Rainbow Pack
75 R$
Trainee
50 R$
Double Speed
40 R$
Water Gun
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🤸 You Played! · welcome3,295,975 · 100.0% win
Noob Jumper · other37,081 · 0.00% win
You met a Developer! · social24,499 · 0.00% win
👑 Meet the Owner! · other17,704 · 0.00% win
Epic Jumper · other8,513 · 0.00% win
Pro Jumper · other2,634 · 0.00% win
Legendary Jumper · other887 · 0.00% win
Godly Jumper · other333 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked2 November 2026 — 85 % liked14 August 20262 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 00:4885no change
23 Oct 2026, 00:4785no change
13 Oct 2026, 00:4685no change
23 Sept 2026, 00:3885no change
13 Sept 2026, 00:3885no change
3 Sept 2026, 00:3785no change
24 Aug 2026, 00:3685no change
14 Aug 2026, 00:3585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.