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What's The Word?

What's The Word?

A Roblox experience owned by Iconic Gaming Studios.

PuzzleENwordplaysocialcreative writing

What's The Word? is a puzzle experience created on 2020-03-17. It has recorded 10,624,361 lifetime visits and 89,085 favorites. The current player count is 0. The experience holds a 62% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to the wackiest word-game you've seen yet! Want to share your funniest sentence, or take a chance with an awful joke? Do it! Every round, you're prompted with a sentence, and you may respond in any way you like. However, there's a catch: sometimes, you're not allowed to use certain letters! Don't be left hanging asking the question: "what's the word?" This game is great to rival you and your friends' minds; coming up with unique phrases is quite the challenge!

Last updated by the developer 9 Dec 2024, 21:32 UTC.

0
playing (measured 10 Aug 2026, 15:02 UTC)
10,624,361
lifetime visits
62%
liked (22,206 👍 / 13,429 👎)
89,049
favourites (8.4 per 1k visits)
17 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sad Day · other2,374,581 · 0.00% win
1 Vote · other2,304,576 · 0.00% win
250 Points · other519,368 · 0.00% win
5 Votes · other389,454 · 0.00% win
500 Points · other216,426 · 0.00% win
1000 Points · other69,978 · 0.00% win
10 Votes · other43,042 · 0.00% win
2500 Points · other10,050 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6213 August 2026 — 62 % liked2 September 2026 — 62 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:5362no change
13 Aug 2026, 19:5262first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.