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Ultimate Freeze Tag Classic

Ultimate Freeze Tag Classic

A Roblox experience owned by Havoc Studios.

MinigamesENtagclassicgear

Ultimate Freeze Tag Classic is a minigame created on 2016-06-01. The experience has recorded 2,092,372 lifetime visits and holds 20,018 favorites. Currently, zero users are playing. The title maintains a 75% like percentage among its audience.

Description (written by the developer; not a statement by this register)

NEW GAMEPASS: Rainbow Ice! A classic Roblox game! Thaw players as a runner or freeze them as a tagger! Spend your tags on gear you can use to make your job easier! (Tags save, gear do not!) Want a free discount on items in the shop? Join 'Havoc Studios' https://www.roblox.com/My/Groups.aspx?gid=2849639

Last updated by the developer 1 Oct 2022, 12:11 UTC.

0
playing (measured 10 Aug 2026, 20:02 UTC)
2,092,372
lifetime visits
75%
liked (4,564 👍 / 1,535 👎)
20,015
favourites (9.6 per 1k visits)
1 June 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Perm Fusion Coil
400 R$
Radio
350 R$
MVP
300 R$
Rainbow Ice
200 R$
Perm Grapple Bow
200 R$
Perm Speed Coil
150 R$
Perm Gravity Coil
150 R$
VIP
100 R$
Trail
30 R$
Custom Particle Effect 50% OFF
30 R$
Rainbow Tagger
20 R$
Rainbow Trail [Needs Trail Pass]
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

30 Minutes · progression42,646 · 0.00% win
Mystery · other27,613 · 0.00% win
Met The Creator · welcome13,829 · 0.00% win
1 Hour · other11,794 · 0.00% win
kazdon99's Corner · other3,847 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:0675no change
14 Aug 2026, 09:0475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.