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Captivator

Captivator

A Roblox experience owned by Stormcell.

HorrorENhorrorsurvivalmultiplayer

Captivator is a horror experience created on 2016-06-02. It has recorded 2,149,637 lifetime visits and 49,964 favorites. The game holds an 80% like percentage. Currently, zero users are playing. The description indicates players must escape worlds while being hunted by entities called Captivators.

Description (written by the developer; not a statement by this register)

Join your friends to escape being stranded in many different worlds, building a portal to your freedom, but you aren't alone. You are stuck in those worlds with cold and merciless beings, which no one is sure what they really are. Only one thing is known, these Captivators have one purpose in their code. Hunt every last player down. Join the fangroup for [Fan] chat tag! https://www.roblox.com/communities/2822047 View the most recent updates here! https://devforum.roblox.com/t/4507809 v3.6.29

Last updated by the developer 22 Apr 2026, 04:50 UTC.

0
playing (measured 10 Aug 2026, 14:45 UTC)
2,149,637
lifetime visits
80%
liked (12,913 👍 / 3,236 👎)
49,963
favourites (23.2 per 1k visits)
2 June 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Double Exp
290 R$
x3 Captivator Chance
200 R$
Custom Colors
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

50 Runners Imprisoned · other17,525 · 0.00% win
Lobby Secret #1 · secret14,348 · 0.00% win
Lobby Secret #2 · secret13,547 · 0.00% win
50 Pieces Collected · collection11,861 · 0.00% win
Lobby Secret #3 · secret9,060 · 0.00% win
Lobby Secret #4 · secret6,638 · 0.00% win
100 Runners Imprisoned · other5,904 · 0.00% win
100 Pieces Collected · collection4,010 · 0.00% win
Shutdown · other2,172 · 100.0% win
MVP Runner · other1,934 · 100.0% win
Escaped! · progression1,867 · 80.0% win
MVP Captivator · other1,435 · 100.0% win
250 Runners Imprisoned · other1,433 · 0.00% win
250 Pieces Collected · collection1,083 · 0.00% win
Touch Grass #1 · other907 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked3 September 2026 — 80 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:4680no change
14 Aug 2026, 08:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.