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Battle Town

Battle Town

A Roblox experience owned by Jungle Circus.

Fighting & PvPENPvPmelee combatcity building

Battle Town is a fighting-pvp experience created on 2020-03-19. It has recorded 1,697,697 lifetime visits and 15,203 favorites. Currently, zero players are active. The game holds a 53% like percentage. Controls include Q for blocking and Shift for sprinting. Premium users access skydiving features.

Description (written by the developer; not a statement by this register)

A PvP, melee combat game. Fight in a free for all battle against other players, collect new weapons, and become the mayor of Battle Town! Controls: Q - Block Shift - Sprint Shift Lock Camera keybind is changed from SHIFT to CTRL Premium players get access to the skydive game pass. Leave a like to support the game!

Last updated by the developer 18 Jul 2022, 08:10 UTC.

0
playing (measured 10 Aug 2026, 23:53 UTC)
1,697,697
lifetime visits
53%
liked (2,225 👍 / 1,989 👎)
15,202
favourites (9.0 per 1k visits)
19 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
600 R$
Gold Bag
450 R$
Skydive
200 R$
Color Chat
150 R$
Custom Tag
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5314 August 2026 — 53 % liked24 August 2026 — 53 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:0553no change
14 Aug 2026, 11:0453first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.