Mafia
A Roblox experience owned by princeelf.
Social & hangoutENsocial deductionhidden roleremake
Mafia is a social-hangout experience created on 2020-03-20. The game has accumulated 5,867,903 lifetime visits and 68,620 favorites. Currently, zero users are playing. The title holds a 69% like percentage. The description highlights new modes and disguises, noting a gameplay mechanic where one player acts as the mafia with a knife while others vote to eliminate suspects.
Description (written by the developer; not a statement by this register)
⬇WE HAVE A COMMUNITY SERVER! JOIN IT BELOW⬇ ⭐NEW MODES⭐ - 2 BRAND NEW MODES (8+ players required) - 3 new disguises 🔪MAFIA🔪 Everyone looks the same, and there is a murderer on the loose! 📝HOW TO PLAY📝 One player is chosen as the mafia. Players should be wary of the mafia, as he is given a knife and can be anyone. Once someone has been killed by the mafia, everyone votes on whom they think it was. The person with the most votes is then killed. If the mafia is not voted out, the process will then repeat. Once there are no more players besides the mafia, the mafia wins the game. If the mafia was voted off, the innocents win. CLICK/TAP ON A PLAYER WITH THE SCANNER TO REVEAL THEIR IDENTITY! *THIS IS A REMAKE OF TOADBOYBLUE'S ORIGINAL MAFIA! ALL CREDITS FOR IDEAS GO TO HIM*
Last updated by the developer 16 Nov 2022, 05:04 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.