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Outbreak

Outbreak

A Roblox experience owned by Wonuf Games.

HorrorENhorrorasymmetric multiplayerescape

Outbreak is a horror experience created on 2020-03-20. It has accumulated 19,802,466 lifetime visits and 153,668 favorites. The game holds an 85% like percentage. Currently, zero players are active. The description notes gameplay inspired by Piggy and Flee the Facility, involving one infected player versus five survivors.

Description (written by the developer; not a statement by this register)

One player takes the role of the infected, and the other five players work as a team of survivors, completing tasks to escape while avoid being captured. Can you escape the outbreak? Inspired by "Piggy" and "Flee the Facility" 👍 If you enjoy this game, be sure to like and favourite it! 👍

Last updated by the developer 2 Nov 2025, 01:06 UTC.

0
playing (measured 10 Aug 2026, 16:18 UTC)
19,802,466
lifetime visits
85%
liked (23,351 👍 / 4,254 👎)
153,637
favourites (7.8 per 1k visits)
20 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Weapons!!
999 R$
Electric Weapons Pack!
599 R$
DOUBLE XP!
349 R$
EPIC VIP!
299 R$
2x Killer Chance!
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Escape Chapter 2! · progression601,390 · 0.00% win
Escape Chapter 1! · progression561,612 · 0.00% win
Escape Chapter 3! · progression290,775 · 0.00% win
Escape Chapter 4! · progression57,141 · 0.00% win
Met the Developer! · welcome626 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:0385no change
23 Aug 2026, 16:4785no change
13 Aug 2026, 16:3885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.