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Hillside Prison

Hillside Prison

A Roblox experience owned by HillSide-Studios.

RoleplayENPrisonRoleplayDevelopment

Hillside Prison is a roleplay experience created on March 20, 2020. The game has accumulated 2,238,813 lifetime visits and holds 5,712 favorites. Currently, zero users are playing. The title maintains a 44 percent like percentage. Development is noted as being in version 2, with associated bugs expected. Credits are assigned to multiple contributors for scripting, UI, music, building, modeling, logo design, and graphics.

Description (written by the developer; not a statement by this register)

⛓️ Prison Game ⛓️ 🌟More Updates Coming Soon🌟 [ The game is currently in version 2 development and will have major bugs. ] Developer Credits: Scripter - Dev_Odai/Greeny_Alien UI - Greeny_Alien Music - Pwnion Building - Tackthree Modeling - Wormkuma Logo - CrimsonBLX GFX - Aevarys [Prison] [Jail] [Roleplay] [RP] [Fighting]

Last updated by the developer 2 Apr 2026, 03:06 UTC.

0
playing (measured 11 Aug 2026, 03:35 UTC)
2,238,813
lifetime visits
43%
liked (657 👍 / 854 👎)
5,711
favourites (2.6 per 1k visits)
20 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[RP] Food Pack
1,429 R$
2x Jump
200 R$
VIP
160 R$
2x Speed
100 R$
2x Cash
80 R$
2x Health
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome1,437,553 · 0.00% win
Prisoner · other981,404 · 0.00% win
Guard · other919,858 · 0.00% win
Dirt Tunnel163,972 · 0.00% win
Confinement · other118,790 · 0.00% win
Escaped · progression94,399 · 0.00% win
Sewers · progression91,384 · 0.00% win
Enemies · other60 · 0.00% win
We Miss You · other47 · 0.00% win
Bounty Hunter · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

434443.514 August 2026 — 44 % liked3 September 2026 — 43 % liked14 August 20263 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–44 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:2243-1
14 Aug 2026, 08:3144first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.