Spontaneous Generation
A Roblox experience owned by Spontaneous Generation.
SurvivalENminimalistsurvivalspace
Spontaneous Generation is a survival experience created on 2020-03-21. It has accumulated 802,180 lifetime visits and 17,888 favorites. The game holds an 83% like percentage. Currently, one user is playing. The description notes a minimalist building setting in space with a harsh learning curve and frequent bugs.
Description (written by the developer; not a statement by this register)
Be the last subject standing against an onslaught of chaotic events in this minimalist building game set in the void of space. Credits: anexpia - Mobile support, various development contributions ColorfulAlchemy - VFX soundgrounds - Player List UI 7B6L - Wormhole VFX goddling - Thumbnail and Icon Recursion - Some block 3D models Disclaimers: - The learning curve can be pretty harsh, and on your first join you will be automatically teleported to the tutorial. - Bugs are fairly common, please use the linked communities to report any issues you encounter or post suggestions you have. - You may be banned if you: abuse bugs that are gamebreaking or severely unfair (such as tab-glitching), demonstrate toxic behavior, or - of course - use external exploits. If you think a moderator incorrectly banned you, or you would an appeal, then please use the linked communities. Inspired by Lab Experiment and similar games. Use /gv to get your server version number.
Last updated by the developer 4 Aug 2026, 11:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 14:22 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 19:20 | 83 | no change |
| 24 Aug 2026, 17:21 | 83 | no change |
| 14 Aug 2026, 17:18 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.