Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[REVAMP!] 🔪Prevail [BETA]

[REVAMP!] 🔪Prevail [BETA]

A Roblox experience owned by Scuffed.

Social & hangoutENmystery murdersocial deductionTown of Salem inspired

Description (written by the developer; not a statement by this register)

11/7/21 - Prevail has been completely remade! Still working to fix some things. 🔍 Fight your way to victory in this mystery murder game. Find yourself as a Town member, Neutral, or Murderer! Everyone working towards a different goal... Who will Prevail? 🔪 👁️‍🗨️ CREDITS 🏘️ Builds: LOBBY(NoximiIien, XOOL) | TOWN (NoximiIien) 📜 Scripts: XOOL 🖌️ Logos/Designs: XOOL ❗ To enter the game you need at least 4 players, but I recommend 5-10 *This game was inspired by Town of Salem, but it isn't meant to be an exact copy. pre·vail /prəˈvāl/ to prove more powerful than opposing forces; be victorious.

Last updated by the developer 24 Dec 2025, 00:01 UTC.

0
playing (measured 11 Aug 2026, 03:01 UTC)
7,554
lifetime visits
89%
liked (117 👍 / 14 👎)
285
favourites (37.7 per 1k visits)
21 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tips
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played in BETA · welcome3,505 · 0.00% win
Town win · progression168 · 0.00% win
You played in ALPHA · other142 · 0.00% win
Murderer win · progression137 · 0.00% win
Jester win · progression1 · 0.00% win
Citizen win · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.