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Stealth: Blood Money

Stealth: Blood Money

A Roblox experience owned by Celestina's Studio.

AdventureENstealthsequelinspired-by

Description (written by the developer; not a statement by this register)

Welcome back, partner. I hope you enjoyed your vacation. But, you won't enjoy the bad news. There's competition now, they're taking our lead. We'll stop the competition rising, that's where you come in, good luck. [S:BM is also a sequel to Stealth.] [S:BM is inspired by Entry Point and The Vault: Blood Money]

Last updated by the developer 19 Jul 2025, 15:23 UTC.

0
playing (measured 16 Aug 2026, 15:23 UTC)
6,312
lifetime visits
70%
liked (46 👍 / 20 👎)
114
favourites (18.1 per 1k visits)
22 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
689 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

La Galleria · progression1,070 · 0.00% win
L'Intenditore · progression802 · 0.00% win
Vivere Il Sogno, Piccola! · progression614 · 0.00% win
Old Skills · other1 · 0.00% win
Unglückliche Ereignisse · progression1 · 0.00% win
Die Profis Handarbeit · progression1 · 0.00% win
This Place Seems Familiar.... · secret1 · 0.00% win
L'ora Della Corsa All'Argento! · progression0 · 0.00% win
We Will See... · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.