Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
No Jumping Obby Zone

No Jumping Obby Zone

A Roblox experience owned by Fish in a Bottle.

ObbyENobstacle courseparkourcommunity levels

No Jumping Obby Zone is an obby experience created on 2020-03-23. It has recorded 2,742,811 lifetime visits, 25,221 favorites, and a 63% like percentage. Currently, zero users are playing. The description notes the development began in 2020 and features 100 stages across 10 zones with disabled jumping mechanics.

Description (written by the developer; not a statement by this register)

*Please note that the development started in 2020 and most aspects of the obby is outdated. 🥇 The Original No Jumping Obby! Welcome to the hardest obstacle course ever, No Jumping Zone! Don't know how to play? We got you covered! 🚫 Jumping is completely disabled (purpose of the title) ⛰️ 100 Stages & 10 zones to explore in a difficulty chart style 🎲 Explore different mechanics & platforms 🏟️ Play other player's community levels We want to hear from you, join our groups and give feedback with the social links below

Last updated by the developer 16 Jun 2026, 02:08 UTC.

0
playing (measured 10 Aug 2026, 17:22 UTC)
2,742,811
lifetime visits
63%
liked (7,802 👍 / 4,629 👎)
25,222
favourites (9.2 per 1k visits)
23 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

★ Let the Games Begin · welcome1,059,710 · 0.00% win
★ The Legacy · other201,390 · 0.00% win
★ The Mist · other40,928 · 0.00% win
★ Encountered the Creators · welcome18,929 · 0.00% win
★ The Infectious · other9,740 · 0.00% win
★★ The Glacier · progression3,527 · 0.00% win
★★ The Platform · other2,074 · 0.00% win
★★★ The Abstract · other1,373 · 0.00% win
★★★ The Eerie · other856 · 0.00% win
★★★★ The Valley · progression703 · 0.00% win
★★★★ Challenger II · progression663 · 0.00% win
★★★★ The Time · other536 · 0.00% win
★ Twisted Neon · other431 · 0.00% win
★ No Jumping Zone Completionist · progression381 · 0.00% win
★★★★★ The Champions · progression367 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:3863no change
14 Aug 2026, 06:3863first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.