No Jumping Obby Zone
A Roblox experience owned by Fish in a Bottle.
ObbyENobstacle courseparkourcommunity levels
No Jumping Obby Zone is an obby experience created on 2020-03-23. It has recorded 2,742,811 lifetime visits, 25,221 favorites, and a 63% like percentage. Currently, zero users are playing. The description notes the development began in 2020 and features 100 stages across 10 zones with disabled jumping mechanics.
Description (written by the developer; not a statement by this register)
*Please note that the development started in 2020 and most aspects of the obby is outdated. 🥇 The Original No Jumping Obby! Welcome to the hardest obstacle course ever, No Jumping Zone! Don't know how to play? We got you covered! 🚫 Jumping is completely disabled (purpose of the title) ⛰️ 100 Stages & 10 zones to explore in a difficulty chart style 🎲 Explore different mechanics & platforms 🏟️ Play other player's community levels We want to hear from you, join our groups and give feedback with the social links below
Last updated by the developer 16 Jun 2026, 02:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 06:38 | 63 | no change |
| 14 Aug 2026, 06:38 | 63 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.