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Squish [Ragdolls]

Squish [Ragdolls]

A Roblox experience owned by TJ Studios.

Sandbox & buildingENragdoll physicsphysics playgroundcomedy

Squish [Ragdolls] is a sandbox-building experience created on 2020-03-24. The game has accumulated 15,894,220 lifetime visits and 128,756 favorites. Currently, zero users are playing. The title holds a 72% like percentage. It features ragdoll mechanics and strange machines for player interaction.

Description (written by the developer; not a statement by this register)

Welcome to Squish, here at squish you can willingly go into strange machines and get well... squished! Follow @TJim_Dev for sneak peaks and updates! Check out the ragdoll playground and test the true limits of roblox ragdoll. We hope you enjoy this funny little game! Icon By BoxBloxes

Last updated by the developer 27 Sept 2020, 01:46 UTC.

0
playing (measured 10 Aug 2026, 14:33 UTC)
15,894,220
lifetime visits
72%
liked (19,958 👍 / 7,645 👎)
128,702
favourites (8.1 per 1k visits)
24 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fun Commands
300 R$
Shrinker
150 R$
VIP
75 R$
Noob Friend
75 R$
Radio
50 R$
More Animations
50 R$
Double Speed
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Squish · welcome6,548,800 · 0.00% win
You Got Squished · other5,518,197 · 0.00% win
You fell down the stairs · other2,165,012 · 0.00% win
Completed Easy Obby · progression900,651 · 0.00% win
Completed Medium Obby · progression479,419 · 0.00% win
Completed Hard Obby · progression117,619 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7213 August 2026 — 72 % liked2 September 2026 — 72 % liked22 October 2026 — 72 % liked1 November 2026 — 72 % liked13 August 20261 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:1672no change
22 Oct 2026, 18:0872no change
2 Sept 2026, 17:5372no change
13 Aug 2026, 17:3372first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.