Bunker.PSD
A Roblox experience owned by Team Pixel Project.
Clicker & idleENfan-game60 Seconds!clicker
Bunker.PSD is a clicker-idle Roblox experience created on March 25, 2020. The game has accumulated 816,996 lifetime visits and holds 14,807 favorites. Currently, zero users are playing. The title maintains an 86% like percentage. Development is finished, with no further gameplay updates planned.
Description (written by the developer; not a statement by this register)
Development finished, no further content updates will happen. Our UI designer will push out more UI updates and more effects to improve the visual of the game, other than that, no gameplay updates will happen. ---------------------------------------------------------------- We are working on the other game: https://www.roblox.com/games/5635539838 Please take a try at Base Defense! Welcome to Bunker (FAN-GAME of 60 Seconds!) Join the group for extra soup/water lol Link: https://www.roblox.com/groups/5439749/Team-Pixel-Project#!/about NOTE: This is a clicker game! Current events count: 50 (In total) Credits : Lead Developer/Scripter: DoiGaMay Contributors: zhexuancheong UI Designer: Mark
Last updated by the developer 2 Aug 2024, 18:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.