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Bunker.PSD

Bunker.PSD

A Roblox experience owned by Team Pixel Project.

Clicker & idleENfan-game60 Seconds!clicker

Bunker.PSD is a clicker-idle Roblox experience created on March 25, 2020. The game has accumulated 816,996 lifetime visits and holds 14,807 favorites. Currently, zero users are playing. The title maintains an 86% like percentage. Development is finished, with no further gameplay updates planned.

Description (written by the developer; not a statement by this register)

Development finished, no further content updates will happen. Our UI designer will push out more UI updates and more effects to improve the visual of the game, other than that, no gameplay updates will happen. ---------------------------------------------------------------- We are working on the other game: https://www.roblox.com/games/5635539838 Please take a try at Base Defense! Welcome to Bunker (FAN-GAME of 60 Seconds!) Join the group for extra soup/water lol Link: https://www.roblox.com/groups/5439749/Team-Pixel-Project#!/about NOTE: This is a clicker game! Current events count: 50 (In total) Credits : Lead Developer/Scripter: DoiGaMay Contributors: zhexuancheong UI Designer: Mark

Last updated by the developer 2 Aug 2024, 18:46 UTC.

0
playing (measured 10 Aug 2026, 16:00 UTC)
816,996
lifetime visits
86%
liked (4,394 👍 / 713 👎)
14,794
favourites (18.1 per 1k visits)
25 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Points
75 R$
Extended Server Slot
50 R$
Custom Members
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome303,868 · 0.00% win
First Journey · welcome160,275 · 0.00% win
The Dark Side · other77,744 · 0.00% win
End of The Journey73,357 · 0.00% win
The Right Side · other38,928 · 0.00% win
A Victory · progression28,160 · 0.00% win
First Purchase · other22,199 · 0.00% win
What a Wack · other21,173 · 0.00% win
Lost To Raiders · progression15,863 · 0.00% win
The Great Journey · progression10,986 · 0.00% win
Long Life7,343 · 0.00% win
The Defender · other6,304 · 0.00% win
The Trader · other5,042 · 0.00% win
The Military · other4,789 · 0.00% win
Fixed it · other3,923 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:1586no change
14 Aug 2026, 17:0786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.