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Laser Tag! [R15]

Laser Tag! [R15]

A Roblox experience owned by zGames.

ShooterENcapture the flagarena shootersocial multiplayer

Laser Tag! [R15] is a shooter experience created on 2020-03-28. It has accumulated 13,224,409 lifetime visits and 53,974 favorites. The game holds a 72% like percentage. Currently, zero users are playing. The description mentions updates including flag position changes and map expansions released in April 2020.

Description (written by the developer; not a statement by this register)

A sincere thank you to all who thumbs up, it gives me more encouragement to continue on ROBLOX. Again thank you! Welcome to ROBLOX Laser Tag - Join your friends or play with strangers for a battle like never before- with superloaded hyperlaser guns! Play capture the flag in a laser tag arena. Any suggestions you'd like to make? Post them on the group wall! [UPDATES]: 4/10/20 - *Release* 4/10/20 - Changed flag positions, larger map Like the game? Be sure to join zGames! Also, don't forget to leave a like 👍 and a favorite! ⭐ [Any shutdowns means a new update has been released, so rejoin quickly!]

Last updated by the developer 14 Jan 2025, 21:57 UTC.

0
playing (measured 10 Aug 2026, 17:00 UTC)
13,224,409
lifetime visits
72%
liked (10,013 👍 / 3,976 👎)
53,966
favourites (4.1 per 1k visits)
28 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Laser Tag! · welcome6,590,616 · 100.0% win
50 PTS · other2,118,176 · 0.00% win
100 PTS · other1,428,523 · 0.00% win
200 PTS · other771,506 · 0.00% win
500 PTS · other238,945 · 0.00% win
1000 PTS · other74,679 · 0.00% win
Killed the Creator · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7213 August 2026 — 72 % liked23 August 2026 — 72 % liked2 September 2026 — 72 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:4572no change
23 Aug 2026, 18:3572no change
13 Aug 2026, 18:3472first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.