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Luigi's Cafe & Restaurant

Luigi's Cafe & Restaurant

A Roblox experience owned by Ultraw Games.

TycoonENcooking simulationcustomer serviceLuigi IP

Luigi's Cafe & Restaurant is a tycoon experience created on March 28, 2020. The game has accumulated 62,449,290 lifetime visits and 216,171 favorites. It maintains an 86% like percentage. Currently, zero users are playing. The description highlights cooking mechanics and badge rewards for Restaurant Tycoon 2.

Description (written by the developer; not a statement by this register)

👨‍🍳Welcome to Luigi's Cafe & Restaurant! Join for a unique diner experience featuring food from all around the world. Become a chef and cook delicious meals for your customers. 🍔Earning the two badges in the game grants rewards in Restaurant Tycoon 2! You can earn twelve exclusive furniture items. 💬To see the latest updates or contact the developers, please check out the social links below! Tags: cafe, diner, restaurant, chef, food, customer, meal, fun, game, burger, lunch, kitchen, cooking, pizza, pasta, café, dinner

Last updated by the developer 23 Nov 2024, 13:43 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
62,449,290
lifetime visits
86%
liked (51,619 👍 / 8,157 👎)
215,952
favourites (3.5 per 1k visits)
28 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:164first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Manager
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Luigi's Quest Part 1 · progression7,584,912 · 10.3% win
Luigi's Quest Part 2 · progression616,247 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8623 August 2026 — 86 % liked2 September 2026 — 86 % liked12 September 2026 — 86 % liked22 September 2026 — 86 % liked2 October 2026 — 86 % liked12 October 2026 — 86 % liked22 October 2026 — 86 % liked1 November 2026 — 86 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:1786no change
22 Oct 2026, 14:1686no change
12 Oct 2026, 14:0886no change
2 Oct 2026, 14:0786no change
22 Sept 2026, 14:0686no change
12 Sept 2026, 14:0386no change
2 Sept 2026, 14:0186no change
23 Aug 2026, 13:5186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.