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Assault Rifle Tycoon

Assault Rifle Tycoon

A Roblox experience owned by Jaklic Games.

TycoonENshooterboss fightanniversary update

Assault Rifle Tycoon is a tycoon experience created on 2016-06-10. It has recorded 11,431,108 lifetime visits and 211,493 favorites. The experience holds an 88% like percentage. Currently, zero users are playing. The description highlights a Boss Arena update featuring a Rock Boss and new map decorations.

Description (written by the developer; not a statement by this register)

🎮🎉BOSS ARENA UPDATE!🎉🎮 It's a part of the 2nd Anniversary Update! 🎮[UPDATE LOG]🎮 - BOSS ARENA ALPHA IS OPENED! - Rock Boss added - Negative cash glitch patched - New map decorations (war ruins) - New badge (Completed the tycoon) - New code - a lot of bug fixes and patched glitches AND MORE To get into Boss Arena you have to talk to a ticket cashier in front of the arena and pay 1 Million cash to get a ticket! You have 3 minutes to kill the beast. You can play solo or with others! Build-up your base and become a millionaire. Fight against your enemies or your friends. SHUT DOWN means FIX or UPDATE! [ATTENTION]: If you are a ''victim'' of gun aim glitch, just keep re-equipping the gun until it works! We are trying to fix this glitch, but you guys need to be patient please. [CODES] - Twitter: Twitter.com/JaklicGames - Youtube: https://www.youtube.com/channel/UC2thpni-AZDQHPQnY75QTTA

Last updated by the developer 10 Nov 2019, 12:05 UTC.

0
playing (measured 10 Aug 2026, 17:21 UTC)
11,431,108
lifetime visits
88%
liked (68,110 👍 / 9,166 👎)
211,491
favourites (18.5 per 1k visits)
10 June 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
600 R$
EXECUTIVE
500 R$
Star Wars Pack
350 R$
VIP Access
100 R$
Car
99 R$
Gravity and Speed Coils
85 R$
JetPack
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! You're awesome! · welcome4,276,281 · 100.0% win
1 hour played · other1,047,705 · 100.0% win
10 Kills · other840,716 · 0.00% win
Defeated The Noob Boss [BETA] · progression279,559 · 0.00% win
Defeated The Ocean Boss [BETA] · progression276,966 · 0.00% win
Defeated The Fire Boss [BETA] · progression268,393 · 0.00% win
Mystery Badge · other235,774 · 0.00% win
Halloween 2016 · other185,423 · 0.00% win
50 Kills · other105,717 · 0.00% win
Completed The Tycoon · progression85,112 · 0.00% win
Giant Pumpkin 2016 · collection62,999 · 0.00% win
100 Kills · progression30,956 · 0.00% win
Defeated The Rock Boss [BETA] · progression23,669 · 0.00% win
200 Kills · progression7,273 · 0.00% win
Lost Skeleton 2016 · other2,408 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8813 August 2026 — 88 % liked23 August 2026 — 88 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:2388no change
13 Aug 2026, 19:2288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.