Assault Rifle Tycoon
A Roblox experience owned by Jaklic Games.
TycoonENshooterboss fightanniversary update
Assault Rifle Tycoon is a tycoon experience created on 2016-06-10. It has recorded 11,431,108 lifetime visits and 211,493 favorites. The experience holds an 88% like percentage. Currently, zero users are playing. The description highlights a Boss Arena update featuring a Rock Boss and new map decorations.
Description (written by the developer; not a statement by this register)
🎮🎉BOSS ARENA UPDATE!🎉🎮 It's a part of the 2nd Anniversary Update! 🎮[UPDATE LOG]🎮 - BOSS ARENA ALPHA IS OPENED! - Rock Boss added - Negative cash glitch patched - New map decorations (war ruins) - New badge (Completed the tycoon) - New code - a lot of bug fixes and patched glitches AND MORE To get into Boss Arena you have to talk to a ticket cashier in front of the arena and pay 1 Million cash to get a ticket! You have 3 minutes to kill the beast. You can play solo or with others! Build-up your base and become a millionaire. Fight against your enemies or your friends. SHUT DOWN means FIX or UPDATE! [ATTENTION]: If you are a ''victim'' of gun aim glitch, just keep re-equipping the gun until it works! We are trying to fix this glitch, but you guys need to be patient please. [CODES] - Twitter: Twitter.com/JaklicGames - Youtube: https://www.youtube.com/channel/UC2thpni-AZDQHPQnY75QTTA
Last updated by the developer 10 Nov 2019, 12:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 19:23 | 88 | no change |
| 13 Aug 2026, 19:22 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.