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untitled zombie infection

untitled zombie infection

A Roblox experience owned by [ Content Deleted 33692962 ].

HorrorENzombie survivalinfection mechanicbasic gameplay

Untitled Zombie Infection is a horror experience created on March 30, 2020. The game currently has 191 players online. It has accumulated 15,719,302 lifetime visits and 13,025 favorites. The title holds a 72% like percentage. The description indicates basic zombie combat mechanics developed by a single creator.

Description (written by the developer; not a statement by this register)

untitled game about zombies developed by one person it is kinda basic in this game you just fight zombies or infect people as a zombie idk i am gonna add more stuff

Last updated by the developer 19 Aug 2026, 01:10 UTC.

86
playing (measured 21 Aug 2026, 20:54 UTC)
15,804,076
lifetime visits
72%
liked (2,808 👍 / 1,070 👎)
18,430
favourites (1.2 per 1k visits)
30 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

868786.510 August 2026 — 87 players21 August 2026 — 86 players10 August 202621 August 2026
2 measurements spanning 11 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5486-1
10 Aug 2026, 16:4987first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cookie plate
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined · welcome5,663,219 · 26.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7213 August 2026 — 72 % liked21 August 2026 — 72 % liked23 August 2026 — 72 % liked2 September 2026 — 72 % liked12 September 2026 — 72 % liked22 September 2026 — 72 % liked2 October 2026 — 72 % liked12 October 2026 — 72 % liked22 October 2026 — 72 % liked13 August 202622 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:0872no change
12 Oct 2026, 18:0872no change
2 Oct 2026, 18:0772no change
22 Sept 2026, 18:0672no change
12 Sept 2026, 18:0172no change
2 Sept 2026, 18:0072no change
23 Aug 2026, 17:3672no change
21 Aug 2026, 20:5472no change
13 Aug 2026, 17:3572first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.