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Downhill Battles

Downhill Battles

A Roblox experience owned by HyperShock Studios.

RacingENracingdestructionretro-style

Downhill Battles is a racing experience created on March 31, 2020. It has accumulated 8,926,458 lifetime visits and 31,477 favorites. The game holds a 68% like percentage. Currently, zero users are playing. The experience is categorized under the racing genre.

Description (written by the developer; not a statement by this register)

Welcome to Downhill Battles, a chaotic, retro-style experience where you drive race cars down high degree slopes at extreme speeds side by side with your friends! Join our community to receive updates and interact with others who enjoy the game! Tags: NASCAR, racing, F1, crash, downhill, down hill, racecars, race cars, crashing, wrecking, wreck, drive cars down a hill, destruction, driving, new, highway, hotwheels, drop

Last updated by the developer 26 Jul 2026, 15:35 UTC.

0
playing (measured 10 Aug 2026, 21:00 UTC)
8,926,458
lifetime visits
68%
liked (7,599 👍 / 3,620 👎)
31,487
favourites (3.5 per 1k visits)
31 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Haulers
500 R$
Train Car
250 R$
Meme Cars
200 R$
Fuel Truck
200 R$
Battle Bus
175 R$
School Bus
150 R$
Haunted Cheezburger Car
100 R$
Skibidi Toilet Car
100 R$
Coach Bus
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome4,241,938 · 85.1% win
First Win! · progression627,348 · 12.3% win
10 Wins · progression6,828 · 0.80% win
You Met the Creator · welcome2,166 · 0.00% win
25 Wins · progression896 · 0.00% win
50 Wins · progression219 · 0.80% win
100 Wins · progression74 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6813 August 2026 — 68 % liked23 August 2026 — 68 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:0568no change
13 Aug 2026, 21:0468first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.