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Catch A Pet

Catch A Pet

A Roblox experience owned by Refurbished Games.

SimulatorENpet collectionopen world explorationfarming

Description (written by the developer; not a statement by this register)

Do "/redeem freenets" in chat to get some free nets! Not your typical pet simulator. This is a pet adventure game where you can... 🌎 Explore an open world filled with over 70 pets to catch and collect! 📜 Complete quests for special rewards! 🌱 Harvest seeds around the world to plant in your personal farm! 🥕 Feed your pets to grow them up and upgrade their special abilities! 🔎 Find secrets within the world! 🐶 Become your pet and roleplay with others! Want to suggest your Dream pet? Join the group here: https://www.roblox.com/groups/5860979/Refurbished-Games#!/about

Last updated by the developer 2 Jun 2025, 09:49 UTC.

0
playing (measured 13 Aug 2026, 10:01 UTC)
12,814
lifetime visits
83%
liked (54 👍 / 11 👎)
81
favourites (6.3 per 1k visits)
31 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double catch rate!
799 R$
Double pet growth!
599 R$
Double plant growth!
399 R$
Extra Pet Follower!
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,273 · 0.00% win
Thanks For Testing! (Discontinued) · progression397 · 0.00% win
Spooky Secret · secret87 · 0.00% win
Sproutling · secret21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.