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2 Player Christmas Tycoon

2 Player Christmas Tycoon

A Roblox experience owned by TayK Games 2.

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2 Player Christmas Tycoon is a tycoon experience created on March 31, 2020. The game has accumulated 975,370 lifetime visits and 3,042 favorites. Currently, zero players are active. The title holds a 55% like percentage. It is categorized under the tycoon genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

🔨 Build up your very own North Pole base, transform into your Santa character and create your own Gift Factory! 💸 Use Code: Santa for Extra In-Game Cash! 📜Update Log📜 -Group VIP Only -New Inside Decoration 🔥Check out the group for more fun Games!🔥 Be sure to like 👍 and favorite ⭐ the game! 🌟 This game is made by SupremeTayK🌟 🎮 Compatible for all devices!

Last updated by the developer 24 Nov 2020, 03:24 UTC.

0
playing (measured 11 Aug 2026, 03:01 UTC)
975,370
lifetime visits
55%
liked (1,126 👍 / 912 👎)
3,042
favourites (3.1 per 1k visits)
31 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
2,999 R$
God Pack
899 R$
2x Cash
799 R$
War Pack
749 R$
Super VIP
649 R$
Automatic Turrent
599 R$
Mega VIP
449 R$
Powerful Gear
350 R$
Extra Dropper
349 R$
Rainbow Upgrader
249 R$
VIP
249 R$
Fun Pack
125 R$
Auto Collect
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Christmas Tycoon! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.