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2 Player Super Hero Tycoon

2 Player Super Hero Tycoon

A Roblox experience owned by TayK Games 2.

TycoonENsuperherobase buildingtycoon

2 Player Super Hero Tycoon is a tycoon experience created on March 31, 2020. The game has accumulated 1,066,618 lifetime visits and 3,377 favorites. It maintains a 93% like percentage. Currently, zero players are active. The description indicates gameplay involves building a base and transforming characters.

Description (written by the developer; not a statement by this register)

🔨 Build up your very own SuperHero base, transform into your super Hero character and become the strongest! 💸 Use Code: Hero for Extra In-Game Cash! 📜Update Log📜 -Group VIP Only -New Inside Decoration 🔥Check out the group for more fun Games!🔥 Be sure to like 👍 and favorite ⭐ the game! 🌟 This game is made by SupremeTayK🌟 🎮 Compatible for all devices!

Last updated by the developer 15 Jun 2023, 20:11 UTC.

0
playing (measured 11 Aug 2026, 03:01 UTC)
1,066,618
lifetime visits
93%
liked (10,958 👍 / 829 👎)
3,377
favourites (3.2 per 1k visits)
31 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
2,999 R$
God Pack
799 R$
War Pack
750 R$
Super VIP
749 R$
2x Cash
699 R$
Mega VIP
549 R$
Automatic Turrent
499 R$
Powerful Gear
349 R$
VIP
349 R$
Extra Dropper
349 R$
Rainbow Dropper
249 R$
Fun Pack
199 R$
Auto Collect
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome589,430 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.