Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Flamingo Museum

The Flamingo Museum

A Roblox experience owned by Dang Gang..

Social & hangoutENmemessocial hangoutcollectibles

The Flamingo Museum is a social-hangout experience created on 2020-03-31. It has recorded 2,546,811 lifetime visits and 52,882 favorites. The current player count is zero. User engagement metrics show a 92% like percentage. The experience is categorized under the social-hangout genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

this is the flamingo museum we got memes of Albert we got friends of Albert we got drinks we got all your hearts desires we also got some cool badges to get. PLAY PLAY PLAY PLEASE OH PLEASE Made By MysteryM1lk & Shableeper. oh and also brad help, some hi brad! And big thank you to you for playing this game and Albert for playing this. Our group wouldn't have gotten this far without all of you who joined :)

Last updated by the developer 30 Jul 2026, 00:47 UTC.

0
playing (measured 10 Aug 2026, 18:51 UTC)
2,546,811
lifetime visits
92%
liked (16,657 👍 / 1,388 👎)
52,883
favourites (20.8 per 1k visits)
31 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OUTRAGEOUIS DONATION
1,000 R$
chill boombox
450 R$
Big donation
100 R$
smol donate
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You went for a swim. · other222,472 · 40.0% win
junkbot inc · other29,301 · 0.00% win
Wvn · other27,133 · 0.00% win
PANTS · other25,278 · 0.00% win
You found Samuel!! · collection23,427 · 0.00% win
Gurt 👍 · other19,265 · 0.00% win
you played sewer soccer · progression16,578 · 40.0% win
MARLEY · other15,686 · 40.0% win
CAUSE EVERY TIME WE TOUCH · other15,611 · 0.00% win
sunscreen · other6,488 · 0.00% win
TIFFANY_MAYUMI · other2,477 · 0.00% win
him · other1,674 · 0.00% win
Cleetobeast · other936 · 0.00% win
??? · other845 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:2092no change
24 Aug 2026, 07:1892no change
14 Aug 2026, 07:1892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.