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GEAR BATTLE TYCOON

GEAR BATTLE TYCOON

A Roblox experience owned by Old Vibez.

TycoonENtycoongear simulatorbattle

Description (written by the developer; not a statement by this register)

Sorry for serverside lag. Obviously the less popular games dont get the highest quality servers all gear allowed. wip. Don't have anyone to play with? Invite some! Everyone can eventually get to the gear giver and have access to any item on Roblox, try to be the first! Like the game? leave a like and favorite! dont like it or found a bug? Join the group and post your issue, or of course, just dislike 3: DO NOT ABUSE GEAR BY MAKING THE GAME UNPLAYABLE Explosives allowed explosive weapons allowed ranged gear allowed meele weapons allowed war tycoon exploit gear wall all gear allowed tycoon giver test all Roblox attack noob guest r6 characters gear card random gear power ups allowed transportation gear allowed musical gear allowed survive basic tycoon basic game terrain there are no eggs here dominoes pizza simulator no overwrite stick war premium nbc obc tbc excess robux tix test gear tester

Last updated by the developer 26 Jul 2020, 03:26 UTC.

0
playing (measured 20 Aug 2026, 04:54 UTC)
1,584
lifetime visits
44%
liked (4 👍 / 5 👎)
9
favourites (5.7 per 1k visits)
2 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 04:540first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Starter card [2]
16 R$
tip
10 R$
Extra Starter card
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome310 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.