[FREE SWORD] ⚔️Gladiator Simulator⚔️
A Roblox experience owned by [I&F] Ice & Fire.
Fighting & PvPENarena combatPvP fightingRPG progression
Description (written by the developer; not a statement by this register)
[Pre-Alpha-0.81] 🔥Are you a person passionate about fighting games?🔥 Do you like the chaos and the sweet smell of victory? Perfect! ❄️Welcome to ICE and FIRE Arena🔥 🏟 Become a warrior in an arena of chaos. 🗡 Select your weapons and armors from our large armory 🤺 Inspired by many ancient armors and weapons of different cultures. ⚔ Unique and custom combat system, easy to learn, hard to master. 🤯 Over 60 armor combinations for you to choose from ⏫ Level to unlock higher-tier Weapons and Armour 💰 Earn money and experience by damaging not killing 🧠 Powerful NPCs with Smart AI Suit up and jump into the battlefield of chaos and bloodshed, defeat your enemies, kill powerful NPCs, spend your well-earned money to get better armors and weapon and strive above the others and become a true champion of the ICE and FIRE Arena! ✊
Last updated by the developer 2 Mar 2026, 19:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 19:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.