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Souls Combat

Souls Combat

A Roblox experience owned by Palm Lab Studios.

Fighting & PvPENSouls-likePvP CombatClass-based

Souls Combat is a fighting-pvp Roblox experience created on 2020-04-02. The game has accumulated 24,557,586 lifetime visits and 81,993 favorites. Current player count is 0. The title holds a 57% like percentage. It supports mobile and tablet devices. Players obtain souls by defeating opponents. Controls include Z, X, C for attacks and V for rolling.

Description (written by the developer; not a statement by this register)

Experience Souls Combat: Remastered here! With mobile support as well! https://www.roblox.com/games/6540690875/Souls-Combat-Remastered-ALPHA In-game rules: https://devforum.roblox.com/t/souls-combat-in-game-rules/749392 -Souls can be obtained by defeating other players. -Please read the class description to get a better understand of it's moves [You can play the game on mobile/tablet] Z, X and C to attack V to roll / air dash B to counter 1, 2, 3, 4 and 5 to do a special attacks F to use smash hold R to shield H to taunt Ctrl to lock-on Join the group to have a 25% chance of a getting more souls when collecting one. Premium players get a 50% chance of getting more souls when collecting one. (it stacks with the 25% from the group)

Last updated by the developer 21 Jul 2026, 22:27 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
24,557,586
lifetime visits
57%
liked (20,229 👍 / 15,045 👎)
81,966
favourites (3.3 per 1k visits)
2 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

"dreemurr" donation
100,000 R$
Enormous Donation
1,000 R$
The Prototype Clergy.
800 R$
Massive Donation
750 R$
Big Donation
250 R$
Medium Donation
100 R$
Linked Sword (Samurai Skin)
75 R$
Robotic Gloves
75 R$
Small Donation
50 R$
Customize Chronos Colors
50 R$
Tiny Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Unlocked Samurai, The Nature Guardian · progression218,658 · 12.1% win
Unlocked Gunner! · progression199,168 · 0.00% win
Happy national day · other171,794 · 0.00% win
Unlocked Chronos Sigil Skin! · collection31,493 · 0.00% win
Unlocked Bare Hands skin (Brawler) · collection29,122 · 0.00% win
Unlocked Comedically Large Spoon skin (Warrior) · collection21,215 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5723 August 2026 — 57 % liked2 September 2026 — 57 % liked12 September 2026 — 57 % liked22 September 2026 — 57 % liked2 October 2026 — 57 % liked12 October 2026 — 57 % liked23 August 202612 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 16:3257no change
2 Oct 2026, 16:3157no change
22 Sept 2026, 16:2357no change
12 Sept 2026, 16:2157no change
2 Sept 2026, 16:2057no change
23 Aug 2026, 16:0457first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.