Souls Combat
A Roblox experience owned by Palm Lab Studios.
Fighting & PvPENSouls-likePvP CombatClass-based
Souls Combat is a fighting-pvp Roblox experience created on 2020-04-02. The game has accumulated 24,557,586 lifetime visits and 81,993 favorites. Current player count is 0. The title holds a 57% like percentage. It supports mobile and tablet devices. Players obtain souls by defeating opponents. Controls include Z, X, C for attacks and V for rolling.
Description (written by the developer; not a statement by this register)
Experience Souls Combat: Remastered here! With mobile support as well! https://www.roblox.com/games/6540690875/Souls-Combat-Remastered-ALPHA In-game rules: https://devforum.roblox.com/t/souls-combat-in-game-rules/749392 -Souls can be obtained by defeating other players. -Please read the class description to get a better understand of it's moves [You can play the game on mobile/tablet] Z, X and C to attack V to roll / air dash B to counter 1, 2, 3, 4 and 5 to do a special attacks F to use smash hold R to shield H to taunt Ctrl to lock-on Join the group to have a 25% chance of a getting more souls when collecting one. Premium players get a 50% chance of getting more souls when collecting one. (it stacks with the 25% from the group)
Last updated by the developer 21 Jul 2026, 22:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.