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Frog Tycoon 🐸

Frog Tycoon 🐸

A Roblox experience owned by Froggo_Studios.

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Frog Tycoon 🐸 is a tycoon experience created on 2020-04-03. The game has accumulated 1,056,299 lifetime visits and 6,236 favorites. It maintains an 89% like percentage. Currently, zero users are playing the experience. The description indicates features such as a 13-floor structure, frog catching mechanics, and an offline earnings system.

Description (written by the developer; not a statement by this register)

Build your own 13 floor tycoon, catch the frogs and become a master of frog tycoon🐸🏢 ✨Added Offline Earnings System!✨ roblox premium players get increased move speed and jump height don't forget to join the frog tycoon group to get Bonus Upgrades in game: https://www.roblox.com/groups/11495561/Froggo-Studios#!/about please report any bugs/glitches you find in the group buy roblox premium here: https://www.roblox.com/premium/membership?ctx=leftnav

Last updated by the developer 7 Aug 2026, 20:31 UTC.

0
playing (measured 10 Aug 2026, 16:53 UTC)
1,056,299
lifetime visits
89%
liked (4,580 👍 / 591 👎)
6,236
favourites (5.9 per 1k visits)
3 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
3,800 R$
2x Money
249 R$
VIP
249 R$
Auto Collect Cash
98 R$
Magic Carpet
89 R$
Rainbow Sword
49 R$
RoyalUpgrader
48 R$
Neon Upgrader
40 R$
Solid Gold Upgrader
29 R$
Diamond Frog
24 R$
RGB Frog
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome545,056 · 100.0% win
Legacy Player · other102,681 · 0.00% win
1 Rebirth · progression8,220 · 0.00% win
Gold Crate · collection4,914 · 0.00% win
YOU MET THE CREATOR!! · social2,662 · 80.0% win
Legendary Frog · collection1,211 · 0.00% win
5 Rebirths · progression394 · 0.00% win
10 Rebirths · progression255 · 0.00% win
Summoned a Mega Money Rain · other212 · 0.00% win
25 Rebirths · progression79 · 0.00% win
50 Rebirths · progression17 · 0.00% win
100 Rebirths · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:1689no change
24 Aug 2026, 15:0689no change
14 Aug 2026, 15:0589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.