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PRISON SIMULATOR

PRISON SIMULATOR

A Roblox experience owned by TPOC.

SimulatorENescapeguardsimpossible

PRISON SIMULATOR is a simulator experience created on 2020-04-03. The game has accumulated 1,575,922 lifetime visits and 9,256 favorites. Currently, zero users are playing. The title holds a 72% like percentage. It is categorized under the simulator genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

❗NEW MAP❗ 🏃‍♂Can you escape from this impossible prison? Test yourself and try to get out! 👮‍♂ BUT be careful! The guards are always looking for you!

Last updated by the developer 8 Jul 2025, 19:01 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
1,575,922
lifetime visits
72%
liked (1,540 👍 / 586 👎)
9,256
favourites (5.9 per 1k visits)
3 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Experience
250 R$
x2 Scraps
200 R$
x2 Garbages
200 R$
x2 Speed
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Login · welcome853,499 · 0.00% win
Baseball Weapon Unlocked · other302,502 · 0.00% win
1 Guard K.O · other224,943 · 0.00% win
ARRESTED · other213,380 · 0.00% win
UNLOCK PISTOL · other67,670 · 0.00% win
50 Guards K.O · progression53,837 · 0.00% win
Escaped · progression30,865 · 0.00% win
1 REBIRTH · progression23,297 · 0.00% win
200 Guards K.O · progression9,901 · 0.00% win
5 REBIRTHS · progression1,531 · 0.00% win
BAZOOKA Unlocked · other709 · 0.00% win
10 REBIRTHS · progression565 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:4972no change
14 Aug 2026, 11:4872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.