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Gummy! EPISODE 2

Gummy! EPISODE 2

A Roblox experience owned by Fat Stack Studios.

HorrorENescapehorrorepisodic

Gummy! EPISODE 2 is a horror experience created on 2020-04-03. It has accumulated 21,875,559 lifetime visits and 159,793 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The description invites players to find tools to escape while avoiding Gummy. Developers Intrance and honeydewloon are credited.

Description (written by the developer; not a statement by this register)

🧸 Welcome to Gummy! 🧸 HOW TO PLAY: Find tools around the map to help you escape! But be careful, Gummy could be lurking! 👍 Give the game a like for EPISODE 3! Join our group (https://www.roblox.com/groups/5525817/Fat-Stack-Studios#!/about) for an exclusive item and chat tag! Follow us: Intrance - Programmer (https://twitter.com/IntranceRBX) honeydewloon - Builder (https://twitter.com/honeydewloon1)

Last updated by the developer 29 Oct 2022, 09:00 UTC.

0
playing (measured 10 Aug 2026, 15:36 UTC)
21,875,559
lifetime visits
84%
liked (25,431 👍 / 4,940 👎)
159,787
favourites (7.3 per 1k visits)
3 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gumbo
499 R$
Double Perks
399 R$
2x Coins
299 R$
VIP
249 R$
2x Gummy Chance
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3884no change
23 Aug 2026, 16:2384no change
13 Aug 2026, 16:1884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.