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[🌠Gravity Reworked] Fantasy Piece Fruit Simulator

[🌠Gravity Reworked] Fantasy Piece Fruit Simulator

A Roblox experience owned by [ S ].

SimulatorENOne PieceFruit SimulatorAnime

[🌠Gravity Reworked] Fantasy Piece Fruit Simulator is a simulator experience created on 2020-04-03. The game has recorded 4,495,353 lifetime visits and 18,721 favorites. Currently, zero users are playing. The title holds a 70% like percentage. It features mechanics involving fruit collection and abilities inspired by One Piece.

Description (written by the developer; not a statement by this register)

Have you ever wanted to become a pirate? Maybe you wanted to be a marine? You can do that all while sailing the seven seas on a boat! Collect fruits that grant special powerful abilities to the eater and your newfound powers to defeat your foes! Game inspired by the anime and manga series One Piece. BE SURE TO LIKE AND FAVORITE FOR MORE FRUITS! [ DEVIL FRUITS SPAWN EVERY 15 SECONDS AND DESPAWN AFTER 90 SECONDS ] [ FREE REWARD EVERY 5 MINUTES OF PLAYTIME (PREMIUM USERS RECEIVE DOUBLE) ] Devil Fruits: [Doku, Goro, Gura, Hie, Hito, Magu, Mera, Mero, Moku, Pika, Suke, Ope, Suna, Zushi, Gomu, Tori, Yami, Doru, Bara, Jacko, Yuki, Soru, Uo] Awakened Fruits: [Pika, Mera, Tori] Races: [Fishman, Giant, Human, Mink, Skypiean, Tontatta, Torino, Kuja, Modded Human, Ghost, Zombie, Reaper, Witch, Werewolf, Vampire] Update: Reworked Zushi Fruit! - 5 Brand New Moves Updated Tori and Mochi to new mobile and console friendly tool system! New Map! - Read the detailed update log in the game!

Last updated by the developer 4 Feb 2026, 06:44 UTC.

0
playing (measured 15 Aug 2026, 07:21 UTC)
4,495,353
lifetime visits
70%
liked (7,653 👍 / 3,237 👎)
18,717
favourites (4.2 per 1k visits)
3 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 07:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Straw Hat Upgrader
400 R$
Conqueror's Haki
300 R$
Permanent Devil Fruit (Toggle in Corner)
100 R$
Fourth Gear
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Time Player · welcome878,829 · 100.0% win
Eat a Devil Fruit! · collection380,599 · 0.00% win
Awakened! · other8,411 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7015 August 2026 — 70 % liked4 September 2026 — 70 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 07:2270no change
15 Aug 2026, 07:2270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.