Obby Island 🌟 500 Stages!
A Roblox experience owned by Obby Classics.
ObbyENparkourmulti-worlddifficulty modes
Obby Island 🌟 500 Stages! is an obby experience created on 2020-04-04. The game has accumulated 5,497,573 lifetime visits and 39,072 favorites. It currently has 0 players online. The experience holds a 60% like percentage. Players navigate over 500 stages across ten worlds with varying difficulty modes.
Description (written by the developer; not a statement by this register)
⚠️UPD: Hard Mode is now possible 🌴 Welcome to Obby Island! 🌍 Explore 10 Different Worlds! 🏃♂️ Over 500 Stages! 💰 Find Hidden Treasures! 💀 Defeat a Crazy Boss! 🔥Every World = 1+ Difficulty! 🏃♂️ Are you up for an adventure? Explore through old temples, crystal caves, busy cities, old pirate ships, amazing underwater depths, crazy roller coasters and even on top of a chefs stove! 💥 Beat the Obby to unlock new modes such as medium and hard mode. Once you change modes you will start back at stage 1. The obby will have extra kill bricks and obby parts! 🚨 CONTROLS - 🖥️ All Devices - Double Tap R to Respawn! 🎬 Produced by Foolzy! 📝 Coding by Zeumus! 🔨 Interface & Building by FrancoJ1119 & outfoxing! 🎵 Free Music by 8SlickMusic! 🖼️ Thumbnails by i5k!
Last updated by the developer 16 Jun 2026, 20:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 00:50 | 60 | no change |
| 14 Aug 2026, 00:49 | 60 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.